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import './projects.css';
import Carousel from '../components/carousel';
export default function Projects() {
return (
<>
<div class="main-info">
<div class="main-info-title">
Other Projects
</div>
<div class="main-info-subtitle">
projects that are not games
</div>
</div>
<div class="projects-container">
<div class="project">
<div class="project-title"><a href="https://spiritmod.fandom.com/wiki/Spirit_Mod_Wiki">Spirit Mod</a></div>
<div class="project-info">
<div class="icon-row">
<div class="icon-text">Made using</div>
<div class="icon-container">
<img class="grow icon" src="./assets/images/csharp.png" />
</div>
</div>
<div class="icon-row">
<div class="icon-text">Available on</div>
<div class="icon-container">
<img class="grow icon" src="./assets/images/windows.png" />
</div>
</div>
<hr />
<div class="project-description">
The Spirit Mod is one of the largest mods for Terraria: with more than 1300 items, 8 bosses, and
hundreds of enemies, as well as 3 new events and 3 brand new biomes, the mod has a lot to offer.
<br />
I had the privilege of contributing some system code, mainly the "Stargoop" system.
</div>
</div>
<Carousel>
<img class="project-image-gallery-item" src="assets/projects/spirit-mod/Thumbnail.png" />
<img class="project-image-gallery-item" src="assets/projects/spirit-mod/Demo1.gif" />
<img class="project-image-gallery-item" src="assets/projects/spirit-mod/Demo2.gif" />
</Carousel>
</div>
</div>
</>
);
}
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