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authorStanisław Zagórowski <hasohasacz@gmail.com>2024-01-12 23:24:47 +0100
committerStanisław Zagórowski <hasohasacz@gmail.com>2024-01-12 23:24:47 +0100
commit6b068ccd9156de8515203d0000c3a2a8ecb9c5fb (patch)
tree1bd9fd29b5fbe053bc376bf667d294460846a59e /luax/public/assets/index.js
parent329193f0d1c8d710cb7f63e61b19e574dfdde4c4 (diff)
luax: just reluax
Diffstat (limited to 'luax/public/assets/index.js')
-rw-r--r--luax/public/assets/index.js91
1 files changed, 91 insertions, 0 deletions
diff --git a/luax/public/assets/index.js b/luax/public/assets/index.js
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+++ b/luax/public/assets/index.js
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+$(document).ready(function() {
+ $('.carousel-wrapper').slick({
+ dots: true,
+ infinite: true,
+ speed: 500,
+ slidesToShow: 1,
+ slidesToScroll: 1
+ });
+
+ var canvas_parent = document.getElementById('animated-bg');
+ var canvas = document.createElement('canvas');
+ canvas.width = window.innerWidth;
+ canvas.height = window.innerHeight / 2;
+ window.sandbox_canvas = canvas;
+
+ canvas_parent.appendChild(canvas, null, { filtering: 'nearest' });
+ var sandbox = new GlslCanvas(canvas);
+ // randomize time
+ sandbox.timeLoad = Math.random() * 100000;
+
+ window.sandbox = sandbox; // for access
+
+ const shader_code = `
+precision highp float;
+uniform vec3 color;
+uniform sampler2D t;
+uniform vec2 tiles;
+uniform float u_time;
+uniform vec2 u_resolution;
+uniform float symbol_count;
+
+vec2 map_to_symbol_uv(vec2 image_coord, float symbol_index) {
+ float symbol_width = 1.0 / symbol_count;
+ float symbol_height = 1.0;
+ float symbol_x = symbol_index * symbol_width;
+ return vec2(symbol_x + image_coord.x * symbol_width, image_coord.y * symbol_height);
+}
+
+vec2 tile_index(vec2 p, vec2 tiles) {
+ return vec2(floor(p.x * tiles.x), floor(p.y * tiles.y));
+}
+
+vec2 tilefy (vec2 p, vec2 tiles) {
+ return vec2(fract(p.x * tiles.x), fract(p.y * tiles.y));
+}
+
+float randf(float n) {
+ return fract(sin(n) * 43758.5453123);
+}
+
+void main() {
+ vec2 uv = gl_FragCoord.xy / u_resolution.xy;
+ vec2 tile = tile_index(uv, tiles);
+ float tilerand = randf(tile.x + tile.y * tiles.x);
+ float v = tilerand + randf(floor(tilerand * u_time));
+ float diff = fract(tilerand * u_time);
+ float s = floor(v * 9.0);
+ vec2 tp = tilefy(uv, tiles);
+ vec2 tp_center = vec2(0.5, 0.5);
+ float d = distance(tp, tp_center);
+ float scale = min(sin(diff * 3.1415) * 1.2, 1.0);
+ tp = tp_center + (tp - tp_center) / scale;
+ if (tp.x < 0.0 || tp.x > 1.0 || tp.y < 0.0 || tp.y > 1.0) {
+ gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
+ return;
+ }
+ vec2 p = map_to_symbol_uv(tp, mod(s, symbol_count));
+ vec4 c = texture2D(t, p);
+ c.rgb *= color;
+ c.a *= uv.y * 4.0;
+ gl_FragColor = vec4(c.rgb * c.a, c.a);
+}
+`
+
+ sandbox.load(shader_code);
+
+ sandbox.setUniform('t', "/assets/images/symbols.png");
+
+ sandbox.setUniform('color', 42 / 255, 42 / 255, 80 / 255);
+
+ sandbox.setUniform('symbol_count', 9);
+
+ sandbox.setUniform('tiles', Math.ceil(window.innerWidth / 32), Math.ceil(window.innerHeight / 64));
+
+ addEventListener('resize', function() {
+ window.sandbox_canvas.width = window.innerWidth;
+ window.sandbox_canvas.height = window.innerHeight / 2;
+ window.sandbox.setUniform('tiles', Math.ceil(window.innerWidth / 32), Math.ceil(window.innerHeight / 64));
+ });
+});
+