From b7de2208ae48d49b05e13ee848b40308c72a1d77 Mon Sep 17 00:00:00 2001 From: Stanisław Zagórowski Date: Thu, 17 Aug 2023 13:43:00 +0200 Subject: Initial commit --- src/pages/contact.css | 22 +++ src/pages/contact.tsx | 34 +++++ src/pages/games.css | 0 src/pages/games.tsx | 393 +++++++++++++++++++++++++++++++++++++++++++++++++ src/pages/home.tsx | 29 ++++ src/pages/projects.css | 137 +++++++++++++++++ src/pages/projects.tsx | 50 +++++++ 7 files changed, 665 insertions(+) create mode 100644 src/pages/contact.css create mode 100644 src/pages/contact.tsx create mode 100644 src/pages/games.css create mode 100644 src/pages/games.tsx create mode 100644 src/pages/home.tsx create mode 100644 src/pages/projects.css create mode 100644 src/pages/projects.tsx (limited to 'src/pages') diff --git a/src/pages/contact.css b/src/pages/contact.css new file mode 100644 index 0000000..93b63bd --- /dev/null +++ b/src/pages/contact.css @@ -0,0 +1,22 @@ +.contact-container { + width: 100%; + max-width: 1120px; + margin: auto; + margin-top: 24pt; + margin-bottom: 48pt; + align-items: center; + justify-content: center; + align-self: center; + font-size: 18pt; +} + +.contact { + margin-top: 24pt; + margin-bottom: 8pt; + font-size: 20pt; + color: #98C379; +} + +.highlight { + color: #e5c07b; +} diff --git a/src/pages/contact.tsx b/src/pages/contact.tsx new file mode 100644 index 0000000..efc9eba --- /dev/null +++ b/src/pages/contact.tsx @@ -0,0 +1,34 @@ +import './contact.css'; + +export default function Contact() { + return ( +
+
+ Contact +
+
+
+ Discord +
+ + usually the fastest way to reach me +
+ EchoDuck#7866 + +
+ Matrix +
+ for the FOSS folks +
+ @echoduck:matrix.org + +
+ Email +
+ I check my email daily +
+ duckonaut@gmail.com +
+
+ ); +} diff --git a/src/pages/games.css b/src/pages/games.css new file mode 100644 index 0000000..e69de29 diff --git a/src/pages/games.tsx b/src/pages/games.tsx new file mode 100644 index 0000000..314813d --- /dev/null +++ b/src/pages/games.tsx @@ -0,0 +1,393 @@ +import Carousel from '../components/carousel'; +import './projects.css'; + +export default function Games() { + return ( + <> +
+
+ Game Projects +
+
+ my game projects, mostly from game jams +
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+ +
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+
Made using
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Available on
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+ The legends say that one day, brave Heroes will slay the evil and malicious Ignatius, the Chaos + Bringer... But YOU won't go down without a fight! Be the bossfight everyone is dreading and hunt + down as many Heroes as you can in your last stand using a variety of abilities you can choose from! +
+ Game made in 72 hours for Ludum Dare 50, with + the theme "Delay the Inevitable". +
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Made using
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Available on
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+ A physics puzzle game in which you need to protect little creatures from danger that could come from + any direction. Build forts with tetris-style blocks. The game features 30+ levels, multiple distinct + enemies and a star rating system. +
+ Game made in 72 hours for Ludum Dare 49, with + the theme "Unstable". +
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Made using
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Available on
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+ Adventure through a dungeon of gambling themed enemies! + Craft your perfect dice from many powerful spells, + combo them to destroy everything in your path, and descend deeper. +
+ Game made in under 50 hours for GMTK Game Jam 2022, + with + the theme "Roll of the dice". +
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Made using
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+ Turn based arcade survival game. + Survive as long as you can by freezing enemies and using them to defeat more enemies. +
+ Game made in roughly 8 hours for a private game jam with friends. +
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Miro +
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Made using
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Available on
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+ Small chill game made mostly as an experiment for a nice 2D renderer mechanic. + Infect the world around you, breaking it down into its simplest components. +
+ Game made in roughly 8 hours for a private game jam with friends. +
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Made using
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Available on
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+ Play as Yolka, a mountain goat who found an unknown egg. Keep the egg warm as you navigate the 3 + distinct worlds, and bring it to the hottest place you know: the depths of a volcano. +
+ Game made in a week for Newgrounds July + Jam 2021, with the theme "Egg". +
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Made using
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Available on
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+ Tiny idle simulation game where you manage a team of randomly generated little fellas as they fight + other greachers in a sidescrolling world with beautiful procedurally generated graphics. +
+ Game made in 2 weeks for LOWREZJAM 2021, with the + theme "Minibeasts". +
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Made using
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Available on
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+ A top-down stealth game where you play as a spy tasked with stealing important data from a rivaling + government. Your task would be easy enough if your objective wasn’t in a underground top-secret + facility handling an alien outbreak. Without access to conventional stealth techniques, use corpses + of your enemies to sneak through the battlefield. +
+ Game made in 72 hours for Ludum Dare 48, with + the theme "Deeper and deeper". +
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Made using
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Available on
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+ A simple pacman-inspired arcade game. Try to grab all the stars in a randomly generated maze before + the time expires, while your controls are scattered all over the screen. Get as far as you can to + get the highest score. +
+ Game made in 8 hours for Jam Jam, a local + in-person event organized by KNTG Polygon, with + the theme "One Click". +
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Made using
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Available on
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+ You just got your first guitar, and through sheer luck managed to land in the king's throne room, + trying to entertain him. Sadly, his subjects aren't huge fans of your music. Dodge them while trying + to play the best you can, or the king won't be merciful. +
+ Game made in 48 hours for a special solo game jam among friends. My theme was "Power at a price". +
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Made using
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Available on
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+ A quick movement focused platformer that tests your short term memory. Survive the trap system of an + ancient temple! Dash through the lanterns in the correct order before the time runs out, or face + certain death! +
+ Game made in 48 hours for Ludum Dare Compo 47 + with the theme "Stuck in a loop". +
+
+ + + + +
+
+ + ); +} + diff --git a/src/pages/home.tsx b/src/pages/home.tsx new file mode 100644 index 0000000..a47e997 --- /dev/null +++ b/src/pages/home.tsx @@ -0,0 +1,29 @@ +export default function Home() { + return ( + <> +
+
+ Stanisław Zagórowski +
+
+ aka Duckonaut, EchoDuck +
+ +
+ +
+

+ Hello! I'm a programmer, game designer, and artist. I'm currently a student at the Warsaw University of + Technology, studying Computer Science. A list of the games I've worked on is in the games section. Other projects I've been a part of are available in the projects section. + I also enjoy some lower-level programming and learning about the inner workings of various systems. The main + technologies I use are C#, Unity + , Python, Rust and C, + although I'm also familiar with Godot, C++ + , Java and some JavaScript and TypeScript. +

+
+ + ); +} diff --git a/src/pages/projects.css b/src/pages/projects.css new file mode 100644 index 0000000..f9cc07f --- /dev/null +++ b/src/pages/projects.css @@ -0,0 +1,137 @@ +.icon { + display: inline; + width: 32px; + height: 32px; + transition: 0.3s; + transform-origin: center; + filter: brightness(70%) +} + +.icon:hover { + filter: brightness(80%); +} + +.icon-row { + width: 240px; + height: 36px; +} + +.icon-container { + height: 36px; + float: right; +} + +.icon-text { + width: auto; + height: 36px; + line-height: 36px; + float: left; + vertical-align: middle; + margin-right: 8px; + color: #5c6370; +} + +.projects-container { + width: 100%; + max-width: 1120px; + margin: auto; + margin-top: 24pt; + margin-bottom: 48pt; + align-items: center; + justify-content: center; + align-self: center; +} + +.project { + display: table; + align-self: center; + clear: both; + margin-bottom: 24pt; +} + +.project-info { + font-size: 14pt; +} + +.project-description { + font-size: 16pt; + text-align: justify; +} + +.project-image-gallery { + margin-left: 24px; + margin-right: 10px; +} + +@media (max-width: 1150px) { + .project-title { + text-align: center; + font-size: 24pt; + margin-bottom: 8px; + text-decoration-line: underline; + } + + .project-image-gallery { + margin: 60px auto; + width: 330px; + height: 220px; + } + + .project-info { + float: none; + width: 90%; + margin: auto; + } + + .project-description { + font-size: 14pt; + } +} + +@media (max-width: 1150px) and (min-width: 480px) { + .project-title { + text-align: center; + font-size: 24pt; + margin-bottom: 8px; + text-decoration-line: underline; + } + .project-image-gallery { + margin: 60px auto; + width: 480px; + height: 360px; + } + + .project-info { + float: none; + width: 90%; + margin: auto; + } + + .project-description { + font-size: 14pt; + } +} + +@media (min-width: 1150px) { + .project-title { + text-align: left; + font-size: 32pt; + margin-bottom: 8px; + text-decoration-line: underline; + } + .project-image-gallery { + float: right; + width: 480px; + height: 360px; + } + .project-info { + float: left; + max-width: 600px; + } + + .project-description { + font-size: 16pt; + } +} + + diff --git a/src/pages/projects.tsx b/src/pages/projects.tsx new file mode 100644 index 0000000..4e64704 --- /dev/null +++ b/src/pages/projects.tsx @@ -0,0 +1,50 @@ +import './projects.css'; +import Carousel from '../components/carousel'; + +export default function Projects() { + return ( + <> +
+
+ Other Projects +
+
+ projects that are not games +
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+ +
+ +
+ +
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Made using
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Available on
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+ The Spirit Mod is one of the largest mods for Terraria: with more than 1300 items, 8 bosses, and + hundreds of enemies, as well as 3 new events and 3 brand new biomes, the mod has a lot to offer. +
+ I had the privilege of contributing some system code, mainly the "Stargoop" system. +
+
+ + + + + +
+
+ + ); +} -- cgit v1.3.1