From b7c37574f4f90fc346bc51dd06c77c8958570b33 Mon Sep 17 00:00:00 2001 From: Stanisław Zagórowski Date: Wed, 30 Aug 2023 18:00:11 +0200 Subject: all: move front into its own directory --- src/pages/contact.css | 22 --- src/pages/contact.tsx | 34 ----- src/pages/games.css | 0 src/pages/games.tsx | 393 ------------------------------------------------- src/pages/home.tsx | 29 ---- src/pages/projects.css | 137 ----------------- src/pages/projects.tsx | 50 ------- 7 files changed, 665 deletions(-) delete mode 100644 src/pages/contact.css delete mode 100644 src/pages/contact.tsx delete mode 100644 src/pages/games.css delete mode 100644 src/pages/games.tsx delete mode 100644 src/pages/home.tsx delete mode 100644 src/pages/projects.css delete mode 100644 src/pages/projects.tsx (limited to 'src/pages') diff --git a/src/pages/contact.css b/src/pages/contact.css deleted file mode 100644 index 93b63bd..0000000 --- a/src/pages/contact.css +++ /dev/null @@ -1,22 +0,0 @@ -.contact-container { - width: 100%; - max-width: 1120px; - margin: auto; - margin-top: 24pt; - margin-bottom: 48pt; - align-items: center; - justify-content: center; - align-self: center; - font-size: 18pt; -} - -.contact { - margin-top: 24pt; - margin-bottom: 8pt; - font-size: 20pt; - color: #98C379; -} - -.highlight { - color: #e5c07b; -} diff --git a/src/pages/contact.tsx b/src/pages/contact.tsx deleted file mode 100644 index efc9eba..0000000 --- a/src/pages/contact.tsx +++ /dev/null @@ -1,34 +0,0 @@ -import './contact.css'; - -export default function Contact() { - return ( -
-
- Contact -
-
-
- Discord -
- - usually the fastest way to reach me -
- EchoDuck#7866 - -
- Matrix -
- for the FOSS folks -
- @echoduck:matrix.org - -
- Email -
- I check my email daily -
- duckonaut@gmail.com -
-
- ); -} diff --git a/src/pages/games.css b/src/pages/games.css deleted file mode 100644 index e69de29..0000000 diff --git a/src/pages/games.tsx b/src/pages/games.tsx deleted file mode 100644 index 314813d..0000000 --- a/src/pages/games.tsx +++ /dev/null @@ -1,393 +0,0 @@ -import Carousel from '../components/carousel'; -import './projects.css'; - -export default function Games() { - return ( - <> -
-
- Game Projects -
-
- my game projects, mostly from game jams -
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Made using
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Available on
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- The legends say that one day, brave Heroes will slay the evil and malicious Ignatius, the Chaos - Bringer... But YOU won't go down without a fight! Be the bossfight everyone is dreading and hunt - down as many Heroes as you can in your last stand using a variety of abilities you can choose from! -
- Game made in 72 hours for Ludum Dare 50, with - the theme "Delay the Inevitable". -
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- A physics puzzle game in which you need to protect little creatures from danger that could come from - any direction. Build forts with tetris-style blocks. The game features 30+ levels, multiple distinct - enemies and a star rating system. -
- Game made in 72 hours for Ludum Dare 49, with - the theme "Unstable". -
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- Adventure through a dungeon of gambling themed enemies! - Craft your perfect dice from many powerful spells, - combo them to destroy everything in your path, and descend deeper. -
- Game made in under 50 hours for GMTK Game Jam 2022, - with - the theme "Roll of the dice". -
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- Turn based arcade survival game. - Survive as long as you can by freezing enemies and using them to defeat more enemies. -
- Game made in roughly 8 hours for a private game jam with friends. -
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Miro -
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- Small chill game made mostly as an experiment for a nice 2D renderer mechanic. - Infect the world around you, breaking it down into its simplest components. -
- Game made in roughly 8 hours for a private game jam with friends. -
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- Play as Yolka, a mountain goat who found an unknown egg. Keep the egg warm as you navigate the 3 - distinct worlds, and bring it to the hottest place you know: the depths of a volcano. -
- Game made in a week for Newgrounds July - Jam 2021, with the theme "Egg". -
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- Tiny idle simulation game where you manage a team of randomly generated little fellas as they fight - other greachers in a sidescrolling world with beautiful procedurally generated graphics. -
- Game made in 2 weeks for LOWREZJAM 2021, with the - theme "Minibeasts". -
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- A top-down stealth game where you play as a spy tasked with stealing important data from a rivaling - government. Your task would be easy enough if your objective wasn’t in a underground top-secret - facility handling an alien outbreak. Without access to conventional stealth techniques, use corpses - of your enemies to sneak through the battlefield. -
- Game made in 72 hours for Ludum Dare 48, with - the theme "Deeper and deeper". -
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- A simple pacman-inspired arcade game. Try to grab all the stars in a randomly generated maze before - the time expires, while your controls are scattered all over the screen. Get as far as you can to - get the highest score. -
- Game made in 8 hours for Jam Jam, a local - in-person event organized by KNTG Polygon, with - the theme "One Click". -
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- You just got your first guitar, and through sheer luck managed to land in the king's throne room, - trying to entertain him. Sadly, his subjects aren't huge fans of your music. Dodge them while trying - to play the best you can, or the king won't be merciful. -
- Game made in 48 hours for a special solo game jam among friends. My theme was "Power at a price". -
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- A quick movement focused platformer that tests your short term memory. Survive the trap system of an - ancient temple! Dash through the lanterns in the correct order before the time runs out, or face - certain death! -
- Game made in 48 hours for Ludum Dare Compo 47 - with the theme "Stuck in a loop". -
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- - ); -} - diff --git a/src/pages/home.tsx b/src/pages/home.tsx deleted file mode 100644 index 9b29803..0000000 --- a/src/pages/home.tsx +++ /dev/null @@ -1,29 +0,0 @@ -export default function Home() { - return ( - <> -
-
- Stanisław Zagórowski -
-
- aka Duckonaut, EchoDuck -
- -
- -
-

- Hello! I'm a programmer, game designer, and artist. I'm currently a student at the Warsaw University of - Technology, studying Computer Science. A list of the games I've worked on is in the games section. Other projects I've been a part of are available in the projects section. - I also enjoy some lower-level programming and learning about the inner workings of various systems. The main - technologies I use are C#, Unity - , Python, Rust and C, - although I'm also familiar with Godot, C++ - , Java and some JavaScript and TypeScript. -

-
- - ); -} diff --git a/src/pages/projects.css b/src/pages/projects.css deleted file mode 100644 index f9cc07f..0000000 --- a/src/pages/projects.css +++ /dev/null @@ -1,137 +0,0 @@ -.icon { - display: inline; - width: 32px; - height: 32px; - transition: 0.3s; - transform-origin: center; - filter: brightness(70%) -} - -.icon:hover { - filter: brightness(80%); -} - -.icon-row { - width: 240px; - height: 36px; -} - -.icon-container { - height: 36px; - float: right; -} - -.icon-text { - width: auto; - height: 36px; - line-height: 36px; - float: left; - vertical-align: middle; - margin-right: 8px; - color: #5c6370; -} - -.projects-container { - width: 100%; - max-width: 1120px; - margin: auto; - margin-top: 24pt; - margin-bottom: 48pt; - align-items: center; - justify-content: center; - align-self: center; -} - -.project { - display: table; - align-self: center; - clear: both; - margin-bottom: 24pt; -} - -.project-info { - font-size: 14pt; -} - -.project-description { - font-size: 16pt; - text-align: justify; -} - -.project-image-gallery { - margin-left: 24px; - margin-right: 10px; -} - -@media (max-width: 1150px) { - .project-title { - text-align: center; - font-size: 24pt; - margin-bottom: 8px; - text-decoration-line: underline; - } - - .project-image-gallery { - margin: 60px auto; - width: 330px; - height: 220px; - } - - .project-info { - float: none; - width: 90%; - margin: auto; - } - - .project-description { - font-size: 14pt; - } -} - -@media (max-width: 1150px) and (min-width: 480px) { - .project-title { - text-align: center; - font-size: 24pt; - margin-bottom: 8px; - text-decoration-line: underline; - } - .project-image-gallery { - margin: 60px auto; - width: 480px; - height: 360px; - } - - .project-info { - float: none; - width: 90%; - margin: auto; - } - - .project-description { - font-size: 14pt; - } -} - -@media (min-width: 1150px) { - .project-title { - text-align: left; - font-size: 32pt; - margin-bottom: 8px; - text-decoration-line: underline; - } - .project-image-gallery { - float: right; - width: 480px; - height: 360px; - } - .project-info { - float: left; - max-width: 600px; - } - - .project-description { - font-size: 16pt; - } -} - - diff --git a/src/pages/projects.tsx b/src/pages/projects.tsx deleted file mode 100644 index 4e64704..0000000 --- a/src/pages/projects.tsx +++ /dev/null @@ -1,50 +0,0 @@ -import './projects.css'; -import Carousel from '../components/carousel'; - -export default function Projects() { - return ( - <> -
-
- Other Projects -
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- projects that are not games -
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- -
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Made using
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Available on
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- The Spirit Mod is one of the largest mods for Terraria: with more than 1300 items, 8 bosses, and - hundreds of enemies, as well as 3 new events and 3 brand new biomes, the mod has a lot to offer. -
- I had the privilege of contributing some system code, mainly the "Stargoop" system. -
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- - - - - -
-
- - ); -} -- cgit v1.3.1